Landing Procedure · YUL Montréal-Trudeau
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Private test build · fan-made for learning, not for distribution. Sky Team © Le Scorpion Masqué.
Die N clears one airplane N−1 spaces ahead.
Each gear: blue marker +1.
Two radio spaces: clear two airplanes.
Each flap: orange marker +1.
Share this code or the invite link. The flight starts as soon as they join.
Goal. Land in 7 rounds (6000 → 0 ft). At the end of the final round: A no airplanes on the Approach Track · B all Landing Gear and Flaps deployed · C plane level · D engine speed below your Brakes.
1 · Strategy. Talk about your plans, never about the dice. When both press READY the dice are rolled in secret and radio silence begins (only “rule error” flags are allowed).
2 · Placement. The altitude arrow says who starts. Take turns placing one die on a free space of your colour, respecting its number. Every round each player must use the Axis and the Engines or you lose.
Axis. Once both dice are in, the plane tilts by their difference toward the higher die. It never resets. Reaching ±3 = spin, you lose. It must be level (0) at the end.
Engines. The sum of both dice is your speed: at or below the blue marker you hold, up to the orange marker you advance 1, above it 2. Advancing while airplanes sit in your current space = collision. Advancing from the airport = overshoot. Reaching 0 ft before the airport = crash.
Final round (airport + 0 ft). You cannot advance: engine speed is compared with your Brakes instead.
Radio. A die of value N clears one airplane N−1 spaces ahead of your current space (no effect if empty). Landing Gear (Pilot, any order) and Flaps (Co-Pilot, in order) each push a marker. Brakes (Pilot) go 2, 4, 6 in order. Dice placed on an already-deployed space have no effect.
Concentration. Placing any die there gives a Coffee token (max 3). Spend tokens to change the value of a die you place by ±1 each (never below 1 or above 6). Tokens carry over.
Reroll. Tokens at 6000 ft and 2000 ft. Either player may spend one at any time: both players secretly choose which of their unplaced dice to roll again.
Tip: press 1–4 to select a die, +/− to use coffee, Esc to deselect.